[master]
Added: Noise for texture gradients
2.0a2
Fixed: Compiler glitches
2.0a1
Changed: API for specifying tesselation quality
Fixed: gpux now works on a wider range of devices
Added: Dithered texture gradients
Added: More robust XML / SVGs parsing
Added: Better clip path support (Inkscape)
Fixed: Reduced uniform buffer size on mesh rendering
Fixed: Animation of gradients and colors
Added: Various optimizations
Added: Runtime warnings
Fixed: Various other bugs
1.0
First complete proof of concept