[master]
Added: Noise for texture gradients
2.0a2
Fixed: Compiler glitches
2.0a1
Changed: API for specifying tesselation quality Fixed: gpux now works on a wider range of devices Added: Dithered texture gradients Added: More robust XML / SVGs parsing Added: Better clip path support (Inkscape) Fixed: Reduced uniform buffer size on mesh rendering Fixed: Animation of gradients and colors Added: Various optimizations Added: Runtime warnings Fixed: Various other bugs
1.0
First complete proof of concept