Class Paint
Colors and gradients used in fills and lines.
    
    Methods
    
    - 
    
    tove.newLinearGradient (x0, y0, x1, y1)
    
- 
    Create a linear gradient.
 Initially the gradient will not contain any colors.
 Also see SVG documentation by Mozilla.
    Parameters:
        - x0
            number
         x coordinate of start point of gradient
        
- y0
            number
         y coordinate of start point of gradient
        
- x1
            number
         x coordinate of end point of gradient
        
- y1
            number
         y coordinate of end point of gradient
        
 See also:
- 
    
    tove.newRadialGradient (cx, cy, fx, fy, r)
    
- 
    Create a radial gradient.
 Initially the gradient will not contain any colors.
 Also see SVG documentation by Mozilla.
    Parameters:
        - cx
            number
         x coordinate of the end circle
        
- cy
            number
         y coordinate of the end circle
        
- fx
            number
         x coordinate of the start circle
        
- fy
            number
         y coordinate of the start circle
        
- r
            number
         radius of end circle
        
 See also:
- 
    
    tove.newShader (source)
    
- 
    Create new custom shader.
 This shader can be used as a paint in fill and line colors. Your code needs to contain
 a function called COLORthat takes avec2position and returns avec4color.
 Currently, custom shaders are only supported for thegpuxdisplay mode.
 Also see LÖVE's newShader.Parameters:
        - source
            string
         shader source code
        
 Returns:
           Paint
        new shader
     See also:Usage:fillShader = tove.newShader([[
  uniform float time;
  vec4 COLOR(vec2 pos) {
       return vec4(1, 0, sin(t), 1);
   }
]])
    - 
    
    Paint.PaintType
    
- 
    types of paint
    Fields:
        - none
         empty paint (transparent)
        
- solid
         solid RGBA color
        
- linear
         linear gradient
        
- radial
         radial gradient
        
- shader
         custom shader
        
 
    - 
    
    tove.newColor
    
- 
    Create a new color.
    
        - r
            number
         red
        
- g
            number
         green
        
- b
            number
         blue
        
- a
            number
         alpha
        
 
    - 
    
    Paint:addColorStop (offset, r, g, b[, a=1])
    
- 
    Add new color stop.
    Parameters:
        - offset
            number
         where to add this new color (0 <= offset <= 1)
        
- r
            number
         red
        
- g
            number
         green
        
- b
            number
         blue
        
- a
            number
         alpha
         (default 1)
        
 See also:
- 
    
    Paint:clone ()
    
- 
    Clone.
    Returns:
        Paint cloned Paint
     
- 
    
    Paint:get ([opacity=1])
    
- 
    Get RGBA components.
 If called on a gradient, this will not yield useful results.
    Parameters:
        - opacity
            opacity
         to apply on returned color
         (default 1)
        
 Returns:
        - 
           number
        red
- 
           number
        green
- 
           number
        blue
- 
           number
        alpha
 
- 
    
    Paint:getColorStop (i[, opacity=1])
    
- 
    Get i-th color stop.
 Use this to retrieve gradient's colors.
    Parameters:
        - i
            int
         1-based index of color
        
- opacity
            number
         to apply on returned color
         (default 1)
        
 Returns:
        - 
           number
        offset (between 0 and 1)
- 
           number
        red
- 
           number
        green
- 
           number
        blue
- 
           number
        alpha
 See also:
- 
    
    Paint:getNumColors ()
    
- 
    Get number of colors.
 Interesting for gradients only.
    Returns:
           int
        number of colors in this paint.
     
- 
    
    Paint:getType ()
    
- 
    Query paint type.
    Returns:
           string
        one of the names in Paint.PaintType
     
- 
    
    Paint:send (k, data)
    
- 
    Send data to custom shader.
 Also see LÖVE's Shader:send.
    Parameters:
        - k
            string
         name of uniform
        
- data
            ...
         data to send
        
 Usage:shader:send("t", love.timer.getTime())
- 
    
    Paint:set (r, g, b[, a=1])
    
- 
    Set to RGBA.
    Parameters:
        - r
            number
         red
        
- g
            number
         green
        
- b
            number
         blue
        
- a
            number
         alpha
         (default 1)